E2 Loc turns your game's text into Turkish that plays natively — built on a real process: style guides, glossaries, and a proper QA pass, not a Discord favor.
E2 Loc is run by two friends from the same university department — hence "E²," squared effort from two people with the same name. A small crew of classmates helps out on individual projects, but there's no agency layer in between: the people who scope your project are the same people translating and QA-ing it.
Runs Tokki TCG, a Turkish localization of 2,000+ Pokémon TCG cards, and has been freelancing as a localizer for a larger studio for years. Handles final QA on every E2 Loc project personally.
An experienced translator already working in the localization industry before co-founding E2 Loc, bringing day-to-day production practice into how the studio scopes and runs projects.
We work from your actual export file — CSV, JSON, PO, resource strings — and hand it back ready to re-import. No manual reformatting on your end.
Terminology and tone get locked before translation starts, against your existing material — so a sequel or content update doesn't drift from what's already live.
Standard turnaround works for most teams; some need it faster or need more than text. We scope this upfront, in the quote — no surprise fees later.
Translation alone doesn't sell a game to a Turkish audience. We adapt your store page, trailer captions, and social copy so they read like they were written for this market — not run through a filter.
A full Turkish localization of Pokémon TCG card text — the project the E2 Loc process was built on.